Hi! This is supposed to be a blog about my programming projects that I do and videogames I play or maybe other things.
The important thing here is... don't expect consistency, it's likely that I abandon this because I forget sometimes (in that case remind via any of my ways of contact) or change the focus wildly.
(Yeah, development on cubigrav2 is paused)
TriguWars is a new game I'm making with a friend. It is devised as a multiplatform game (Focusing on PSVita and 3DS) with networking multiplayer capiabilities. The gameplay is simple, being ship-to-ship combat in space.
It is now in development, you can check the source code here
I will hopefully make more devlogs as development progresses
Some days ago while playing some videogames with a friend I got an idea, years ago I made a game called cubigrav, it was basic but the
latest iteration, which I revised years later introduced a new twist (Play a build (For linux you'll have to compile it yourself, install libsdl2 and libsdl2_ttf or equivalents) and you'll see) and thought that it would be good to have a multiplayer version of cubigrav,
that's where I started to derail on a line of thought about all the possibilities of a new cubigrav game.
So I've maded a mockup design of what is going to be on what I've called cubigrav2 and I'm going to start developing it on C++ with Raylib.